To the Strongest

Athens wrestlers – Prizma Gothic filter

My wargaming continues on the virtual tabletop – most recently & successfully with Table Top Simulator playing in the To The Strongest 1066 tournament.

Snapshot of completed TTS on TTS

For those not familiar with To the Strongest – it is a British rule set published in 2015 – covering ancient through medieval wargaming. This game is a played on a grid, uses playing cards instead of dice, and very well suited to Table Top Simulator.

I’ve played a bit of To the Strongest on the physical tabletop, struggled with some of the basic concepts, and wrestled with army lists that assume some basic knowledge of the rules. All difficult points when learning a game. Settling into the 1066 tournament with group of seasoned players was a challenge. Falling back on my go to strategy of creating reference materials I refined the quick reference sheet for clarity & made reference materials out of the army lists themselves.

A Clark TTS QRS & 1066 Army Lists, hope they provide you with a way to explore To the Strongest as well.

Post script – there are now 3 exceptional TTS modules covering 1066, War of the Roses, & 2nd Punic War.

Post post script – when I first experimented w/ To the Strongest I created to counters to replace cards, they are also available for download.

4 colors available

Update – September 14

Have pulled together an introduction to virtual wargaming with To the Strongest using Tabletop Simulator: TTS on TTS. Hope it will inspire some to try miniature wargaming in a virtual space.

Update – March 21

Recently I recorded an actual play session. This might be a good way to learn how to play or at least gain an understanding of the game mechanics

Update January 29

Have updated my QRS, cleaning up the evade section and the “advance & throw” along with “fire & retire” being restricted to Light Units.

Roll20 Warmaster

Top down photo of a Warmaster Empire command stand w/ iOS Prisma Gothic filter

I’ve been chasing the online miniature wargaming dragon for a good while now – have had experience with Cyberboard, Vassal, Full Thrust Java Client, Table Top Simulator (unsucessfully), and now Roll20 (successfully). 

For me Roll20 get’s closest to pushing units on the table top realtime with reasonable graphics.  My first real implementation here, beyond the standard RPG, has been for Warmaster. This post describes that process of setting up such an environment.  

Example of what’s been produced with this method

Tools Used

  • iPhone – camera & photo edits
  • Tripod – platform for the top down photograph
  • Prisma iOS app – photo filter
  • iPad – tablet based graphical editing
  • Apple Pencil – fine point stylus
  • Magic Eraser iOS app – transparency editor
  • Desktop PC – runs Roll20 in any web browser
  • MS Paint – creates the basic template
  • Roll20 – the tabletop platform

Photos

  1. Shoot top down photos of a Warmaster army – 1 photo for each unique base type
  2. Crop all photos to roughly same dimension
  3. Push these photo through a filter – a bit more illustrative than photographic
  4. Export filtered photos to iPad
  5. Remove photo boarders with transparency editor – use Magic Eraser or similar
  6. Import photos to PC
  7. Create a “scaling reference” – 40x20mm = 280x140px – save this as a png – use MS Paint or similar

Roll20 Game

  1. Create new game for Roll20
  2. Configure new “map” – no grid – 5cm = 70px – 6×4 foot table = 37×25
  3. Drag & drop appropriate texture or aerial photo to map, ensure it is on the “map layer”
  4. Go to the “journal” – create a new “character” – edit that character so that Name = Basic Template, In Player’s Journals = All Players, Can be Edited… = All Players – save these changes
  5. Again open & edit the “Basic Template”, click duplicate button x times
  6. Drag & drop stand scaling reference to the table top
  7. Drag & drop appropriate unit photo the table top
  8. Scale the unit photo to the scaling reference
  9. Select the re-scaled
  10. Open one of the “Basic Template” copies and edit – Name = appropriate unit name – click “use selected token” – ensure that “all players” is set for journals & controls – save changes
  11. Repeat

Roll20 Macros

You may wish to create the following macros – ensuring that they are shared with “all players” and marked as “in bar” – these provide a simple button to throw x dice.

#1d6
/r 1d6

#2d6
/r 2d6

#3d6
/r 3d6

#Attack
/em attacks
/r ?{How many attacks}d6s>4 
***Note: 5+ vs defended & 6+ vs fortified***

#Save 
/em saves
/r ?{How many saves}d6s>?{Armor value}

#Drive-Back
/em checking drive backs
/r ?{How many hits}d6s
***Target confused on any d6 = 6***
***Target driven off if result greater than its movement rate***

Unit Photos

Here are my unit photos for: Tomb Kings, Vampire Counts, Empire, Dwarves, & Dark Elves. Also included are a hit token and a scaling refernce when 5cm = 70px.

Update – April 19, 2020

There is a nice selection of paper tokens for Warmaster Fantasy & Ancients available here. Helpful if you don’t want to photograph your own units.

Video Walk-through

May illustrate some of the description above.

Update May 18, 2020

Have created Mighty Empires assets and kicked off a 5 player campaign. Mighty Empire tiles are available here. Use them as a deck of cards in Roll20 on a unique map.

Have also posted a new video an actual play from the first battle fought in our Mighty Empires campaign. Empire(1185 pts) vs Empire (1500 pts). This condensed to 30 minutes to provide a good overview of Warmaster game play on the Roll20 interface.