Last year I was inspired by some one page adventure work going on in one of the OSR fragments. There was much talk about ‘zines, booklets, and pamphlets. One of the best ideas from Cody M. was a single sheet pamphlet folded into thirds, that kind of thing you might find at a county park.
I had been pondering a ‘zine and settled on this 1 page pamphlet format as a focused delivery. My friends Peter & Nils coined this pamphlet an “adventure trail-head”. Perfect! Gather you paper, pencils, and dice – set a course for adventure.
Print run for DunDraCon 2019 – end of an era…
The concept here is to provide a jumping off point for the GM of any table top role-playing game. The setting itself is cribbed from some AD&D 1e adventures notes I compiled in the early 90s – distilled down to a few key ideas, with some loaded questions for the GM or PCs to drive the fiction forward.
One final bit of graphic design shenanigans is a game board for some tavern gambling. A game within a game!
Top down photo of a Warmaster Empire command stand w/ iOS Prisma Gothic filter
I’ve been chasing the online miniature wargaming dragon for a good while now – have had experience with Cyberboard, Vassal, Full Thrust Java Client, Table Top Simulator (unsucessfully), and now Roll20 (successfully).
For me Roll20 get’s closest to pushing units on the table top realtime with reasonable graphics. My first real implementation here, beyond the standard RPG, has been for Warmaster. This post describes that process of setting up such an environment.
Example of what’s been produced with this method
Tools Used
iPhone – camera & photo edits
Tripod – platform for the top down photograph
Prisma iOS app – photo filter
iPad – tablet based graphical editing
Apple Pencil – fine point stylus
Magic Eraser iOS app – transparency editor
Desktop PC – runs Roll20 in any web browser
MS Paint – creates the basic template
Roll20 – the tabletop platform
Photos
Shoot top down photos of a Warmaster army – 1 photo for each unique base type
Crop all photos to roughly same dimension
Push these photo through a filter – a bit more illustrative than photographic
Export filtered photos to iPad
Remove photo boarders with transparency editor – use Magic Eraser or similar
Import photos to PC
Create a “scaling reference” – 40x20mm = 280x140px – save this as a png – use MS Paint or similar
Roll20 Game
Create new game for Roll20
Configure new “map” – no grid – 5cm = 70px – 6×4 foot table = 37×25
Drag & drop appropriate texture or aerial photo to map, ensure it is on the “map layer”
Go to the “journal” – create a new “character” – edit that character so that Name = Basic Template, In Player’s Journals = All Players, Can be Edited… = All Players – save these changes
Again open & edit the “Basic Template”, click duplicate button x times
Drag & drop stand scaling reference to the table top
Drag & drop appropriate unit photo the table top
Scale the unit photo to the scaling reference
Select the re-scaled
Open one of the “Basic Template” copies and edit – Name = appropriate unit name – click “use selected token” – ensure that “all players” is set for journals & controls – save changes
Repeat
Roll20 Macros
You may wish to create the following macros – ensuring that they are shared with “all players” and marked as “in bar” – these provide a simple button to throw x dice.
#1d6
/r 1d6
#2d6
/r 2d6
#3d6
/r 3d6
#Attack
/em attacks
/r ?{How many attacks}d6s>4
***Note: 5+ vs defended & 6+ vs fortified***
#Save
/em saves
/r ?{How many saves}d6s>?{Armor value}
#Drive-Back
/em checking drive backs
/r ?{How many hits}d6s
***Target confused on any d6 = 6***
***Target driven off if result greater than its movement rate***
Have created Mighty Empires assets and kicked off a 5 player campaign. Mighty Empire tiles are available here. Use them as a deck of cards in Roll20 on a unique map.
Have also posted a new video an actual play from the first battle fought in our Mighty Empires campaign. Empire(1185 pts) vs Empire (1500 pts). This condensed to 30 minutes to provide a good overview of Warmaster game play on the Roll20 interface.
Prisma Canoe filter iOS – WHFB 1e cover – original art by John Blanche
In 1980-something I started going to my first game conventions. These were not just for Dungeons & Dragons, but full of so much more. One of these things was a tabletop game played with toy soldiers – hundreds of them really. This was Warhammer and this game inspired me in new ways.
Miniature wargaming is one aspect of my tabletop gaming hobby, perhaps a smaller part these last few years, but extremely influential in how I enjoy these games. Warhammer was clearly the culprit that propelled me down this path, inspired me to pick-up a brush, amass hordes of “lead figures”, and build railroad scenery like a man processed.
Warhammer during this time was… odd. Army composition was left to the players, there were few restrictions on how games were organized and even fewer supporting materials beyond the core rules. The good ‘ol days.
The first Citadel book I cherished after the rules – more cover art by John Blanche.
This magazine provided a complete scenario; 3 unique forces each with competing objectives; card stock buildings to cut, fold, and assemble; advertisements for special miniatures; comics strips…
This was the begining of the end.
Today one can flip through the virtual pages of this journal. Such a joy, and it was during one of these flights of fancy that I decided recreate that game of my youth with the mastery of the hobby I now possessed. It was successful – it was glorious – the game was a bit awkward.
Video journal for the centerpiece for this scenario – YouTube playlist
Below is a photo gallery of the game in action. Fun project – fun times.
My cousin Christopher taught me how to play D&D, he gave me the context to digest the text. Without that starting point I would have been lost. I imagine that today this is still the case for new comers to the hobby.
Last year (?) in my exploration of the OSR RPGs of today I stumbled on the concept of solo RPGs. This looked like a good way to explore the roots of my hobby without the complexity of organizing a face-to-face game.
Selecting Ruins of the Undercity for my first effort I was surprised to read that I would use whatever core rules I desired to play this game. As I wanted an experience as closely aligned with how the game was original played, I selected the 3 little brown books that started it all.
Trouble was the text for these rules wasn’t very clear and rather disjointed
So I set about drafting a summary of these rules that would allow me to better understand the core mechanics and refer to easily during play. 12 little pages that I should now print on brown paper (which I’m very proud of) you can find them here.
I haven’t yet returned to Ruins of the Undercity, or my exploration of solo RPGs, perhaps one day.
Fitting that my first post touches on the game that started it all. Why at age 9 in 1980 this was at the top of my Christmas list I have no idea, but there it was and it was wonderful. In fact, it still is wonderful.
It would be difficult to describe how this one game propelled me into a world of sword & sorcery, science fiction, and fanciful day-dreams. Flights of fancy emerging between players clutching strange dice and scribbling on paper. I played this game every spare moment I had, for years, until I didn’t.
Why I stopped playing with such devotion I cannot rightly say: other hobbies competing for my attention, video games, girls? Whatever the case I hadn’t played D&D until something caught my attention in 2012.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you.
I had good fun with DCC, sharing this game with friends and exploring the OSR in general. Then in 2019 I committed to run my original D&D at a local convention. I picked up that original rule book and said “err, what the…?” The rules were not clearly organized, naturally archaic, and difficult to understand – not good for convention play.
So I created a summary; a control panel that the DM or PCs could use to quickly understand all the core rules. This would allow us to play the game in our allotted time of three hours without constantly flipping through a rulebook.
PC Control Panel – provides core character rules, equipment list, and more all on a single page.
DM Control Panel – provides turn track, core wandering monsters, reaction table, basic deeds, combat summary, and more all on a single page.
I’ve run this game now 7 or 8 times and these references have been invaluable. I’m intrigued by this control panel / quick reference sheet concept and want to do more. Though I am conscious that more than a single sheet of paper just gets in the way. Perhaps I’ll find a use of the other sides of these sheets.
Update Feb. 1
Our regular Thursday night group that plays online has been having good fun playing Holmes Basic D&D. We are delving into Gabor Lux’s Castle Morthimion – which I will also run at DunDraCon44 in just 2 weeks. I had always planned to put a little something on the 2nd side of these control panels & inspiration recently struck for the PC version – a simple character sheet, update is linked above.
Plan to update backside of DM panel soon.
Update Nov. 25
Have updated the DM control panel, finally adding the second page. This includes random tables I find useful: a murcuial potions, wandering monsters, NPC details, town & city variables, bizarre of the bazaar, and caravan details. Each of these has a citation from it’s indie goodness.
Plan to update backside of DM panel soon.
Have also updated the PC control panel, correcting a few typos and clarifying some points (i.e. all stats use the same mod matrix, refined the simple character sheet)