My cousin Christopher taught me how to play D&D, he gave me the context to digest the text. Without that starting point I would have been lost. I imagine that today this is still the case for new comers to the hobby.
Last year (?) in my exploration of the OSR RPGs of today I stumbled on the concept of solo RPGs. This looked like a good way to explore the roots of my hobby without the complexity of organizing a face-to-face game.
Selecting Ruins of the Undercity for my first effort I was surprised to read that I would use whatever core rules I desired to play this game. As I wanted an experience as closely aligned with how the game was original played, I selected the 3 little brown books that started it all.
So I set about drafting a summary of these rules that would allow me to better understand the core mechanics and refer to easily during play. 12 little pages that I should now print on brown paper (which I’m very proud of) you can find them here.
I haven’t yet returned to Ruins of the Undercity, or my exploration of solo RPGs, perhaps one day.