In 2019 Dave Cox kickstarted a “Rogue Like” tabletop RPG setting with a heavy sea scape theme. A reverse dungeon crawl where the heroes, in this case familia heirs that are attempting to return an artifact to the lowest level of the dungeon. I feel in love with the setting in my first play as a PC and quickly wanted to share this with the rest of my group.
Challenge for this setting is that just about everything is procedurally generated: rooms, encounters, situations, character traits, equipment, and more. While I love the concept of procedurally generated stuff, it is challenging to use real-time on the tabletop. So I built myself a tool that allows all of this to be generated with the push of a button, which you can find here for your own use. I’ve also created a family & heir character sheet which might be helpful to understand how these two elements go together.
This does not include the artifact grade treasures, loot tables, monster appendix, or spell pearl details. To really play this setting you’ll need the book itself and you’ll be supporting the Indie RPG scene.
Our group has had good fun with A Rasp of Sand, after the 3rd generation they are making their final descent to level 5. Maybe a few of my regular players will chime in here about their experience with this setting.
My only critique is that A Rasp of Sand was designed for play with Knave, which I find to be a bit too light for my tastes in a fantasy rpg. It may be I just don’t understand the finer points of the 7 page rules. I expect that Rasp of Sand could be played with just about any rule set by relying on the heir stat generation and capacity to gain levels while in the dungeon (i.e. +1 to 3 different stats per level).