Equally fascinating is the the Matrix Game concept, info here.
Being holed up for the past two’ish years I’ve turned my attention back to miniature wargaming, but friends are distant and my days are often full. I said to myself “self, you ought to setup a remote game”. “Good idea self, let’s try making that a Matrix game too”.
Recruited a few friends to help me with my madman’s plan. Linked below is an evolving collection of our comms, where everything done via bcc’d e-mail – forcing a fog of war amongst the players.
We made good progress with the scenario and background setup in our first week. Then high summer hit, two graduations and a wedding yet to come. We should get back to this game in a few more week, setting up a table with some miniatures and dedicated player photos.
I’ve been interested in Stargrave and while I have plenty of painted miniatures I have zero inspiration to create a crew, even less desire to puzzle over 52 powers, stat mods and what not. I want my friends to be empowered to start playing whenever we gather, not be blocked by record keeping before we even start.
Inspired by online RPG character generators (e.g. save vs total party kill) I’ve built a Google Sheet that randomly generates a Stargrave Captain & First Officer quickly. It produces things like…
There is a good deal of error checking here, but there could be a few bugs lurking especially on the 4th & 3rd powers for the Captain & First Officers respectively. I’ll continue to fine tune that section, but the tool works well enough for the stated objective.
Thank you to the Reddit user u/5eret who compiled the power list, that was my data set for this project. Without your work my task would have been much more difficult.
At the beginning of 2020 we rang in the new year with a buddy’s birthday, celebrating as we normally do: friends, food, and games. This is day long affair where we cram as many games as we can into 12 or so hours. This years theme “I Can’t Drive 55”.
First on the docket was the new’ish hot wheels set published by Osprey, Gaslands. There was much kit bashing of $1 hotwheels, though I opted for a simpler approach the overall look of the table was impressive.
We had two single lap races, the first to test-drive the rules & the second to compete for a custom trophy. It was fitting that the youngest amongst us would take home that prize. Fun times. . .
Fun times for sure! The game scratches that Car Wars to Hotwheels conversion I’ve had for years, but I found the rules needlessly wordy and complex. Trusty iPad to the rescue where I consolidated the rules to a scant 2 pages! Find that summary here, along with a generic vehicle control panel, dice labels / reference charts.