Streamlined To The Strongest +Battlefield Generator

Information spread across multiple sources, locations, or systems is difficult to access. This is a maximum of my professional world and applies equally to my hobby world, especially with complex or evolving rulesets.

To the Strongest is one such use case where periodic updates via the Even Stronger compilation add or clarify rules from the core book. I have taken on a small project to summarize the core rules, simplifying where I can, and adding the ES amendments.

That streamlined TTS effort is now available here.

I’ve posted previously on the topic of To the Strongest here, which includes:

  • A reformatted quick reference sheet,
  • Video tutorial on playing the game with Table Top Simulator, AND
  • A video of a demonstration game

April 18 Update

Have just finished another random generator tool, this time for TTS battlefields. That tool available here, sample output follows:

July 13 Update

Here’s my first attempt with the random battlefield generator, working as designed.

I’ve had a thought about roads, which should always be an easy activation if following the track.

This house rule provides a further improvement to the use of a road even while in open ground.

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