For the King!

…and parliament I suppose, for those of you with a more puritanical bent.

Original work by Will Nickless
Worcester Royalist Charge – English Civil War – 1976

There is a very fine To The Strongest variant for the ECW, titled For King & Parliament, which our club has had on the table these past few months. We are working our way through a nicely organized collection of scenarios for the period as well, the Siege of Norchester.

Part of my learning method is simplification, here is my first K&P effort.

I’ll continue to refine this quick reference if the inspiration strikes. Please let me know if your have questions about these rules or my interpenetration. We’ve been playing a good deal and expect we will continue to do so.

Streamlined To The Strongest +Battlefield Generator

Information spread across multiple sources, locations, or systems is difficult to access. This is a maximum of my professional world and applies equally to my hobby world, especially with complex or evolving rulesets.

To the Strongest is one such use case where periodic updates via the Even Stronger compilation add or clarify rules from the core book. I have taken on a small project to summarize the core rules, simplifying where I can, and adding the ES amendments.

That streamlined TTS effort is now available here.

I’ve posted previously on the topic of To the Strongest here, which includes:

  • A reformatted quick reference sheet,
  • Video tutorial on playing the game with Table Top Simulator, AND
  • A video of a demonstration game

April 18 Update

Have just finished another random generator tool, this time for TTS battlefields. That tool available here, sample output follows:

July 13 Update

Here’s my first attempt with the random battlefield generator, working as designed.

I’ve had a thought about roads, which should always be an easy activation if following the track.

This house rule provides a further improvement to the use of a road even while in open ground.

April 9 Update

The Streamlined To The Strongest summary has been updated with the latest Even Stronger v12 update.

Have also updated my QRS, dropping the troop specific melee and shooting modifiers from the reference sheet in favor of including those details in the STTS unit summary. I feel that such modifiers should be included in an army list not the core reference.

Links:
– STTS summary keeps its original link
– Updated QRS available here, and original post links also update
– Army list template that might be helpful available here

To the Strongest

Athens wrestlers – Prizma Gothic filter

My wargaming continues on the virtual tabletop – most recently & successfully with Table Top Simulator playing in the To The Strongest 1066 tournament.

Snapshot of completed TTS on TTS

For those not familiar with To the Strongest – it is a British rule set published in 2015 – covering ancient through medieval wargaming. This game is a played on a grid, uses playing cards instead of dice, and very well suited to Table Top Simulator.

I’ve played a bit of To the Strongest on the physical tabletop, struggled with some of the basic concepts, and wrestled with army lists that assume some basic knowledge of the rules. All difficult points when learning a game. Settling into the 1066 tournament with group of seasoned players was a challenge. Falling back on my go to strategy of creating reference materials I refined the quick reference sheet for clarity & made reference materials out of the army lists themselves.

A Clark TTS QRS & 1066 Army Lists, hope they provide you with a way to explore To the Strongest as well.

Post script – there are now 3 exceptional TTS modules covering 1066, War of the Roses, & 2nd Punic War.

Post post script – when I first experimented w/ To the Strongest I created to counters to replace cards, they are also available for download.

4 colors available

Update – September 14

Have pulled together an introduction to virtual wargaming with To the Strongest using Tabletop Simulator: TTS on TTS. Hope it will inspire some to try miniature wargaming in a virtual space.

Update – March 21

Recently I recorded an actual play session. This might be a good way to learn how to play or at least gain an understanding of the game mechanics

Update January 29

Have updated my QRS, cleaning up the evade section and the “advance & throw” along with “fire & retire” being restricted to Light Units.

Update April 9

Have updated my TTS QRS to support Even Stronger v12. Also removes the unit type specific details from the melee and shooting modifiers. Instead those modifiers moved to the Streamline TTS unit summary, preferring that such modifiers be included in an army list rather than QRS.

Links
Updated QRS
Streamlined TTS Summary here