Holmes & Clark

Original artwork by Justin Russell – link tree

In 2019 I started running Basic D&D using the Holmes Blue Box, I’ve written about that here. During that time my games were heavily house ruled with ideas that addressed how I wanted the game to work at my table. As new players joined in my open table games I committed to convert these house rules to something that more resembled a traditional rulebook.

It was an interesting, if not difficult, project producing a complete rpg rulebook. Even when this project was informed by concepts that are now familiar within our hobby. My guiding principle in this work was to produce an accessible reference to my interpretation of the game; simplifying concepts and to perhaps offer something new.

2020 and the quiet years that followed allowed me to run more games using these rules, all the while shaping and refining the presentation. What exists now is something that matches my original vision and these rules have been tested in well over a hundred sessions with dozens of players.

This work which I’ve termed “Holmes & Clark” is offered here without charge. Print on demand copies are made available at cost. My hope is that others will pick up these rules and attempt a game like D&D that is not overly complicated with expense or minutia, and rather; enjoy a fantasy adventure that can propel the imagination and excite the mind.

Google Drive Folder – includes the following:

  • Google Doc of the Current Release
  • PDF w/o gutter offset
  • PDF w/ gutter offset
  • PC Control Panel
  • DM Control Panel

At Cost Lulu Print on Demand:

  • Softcover – w/ gutter offset – current Lulu price $4.50
  • Hardcover – no longer available, sadly Lulu cannot produce an acceptable full-bleed color cover.
  • We now have a Discord server! Please get in touch if you would be interested in joining the conversation there, or find the link in the rule book.

Preview Pages

Update Nov 10

Jason Conerly of the Nerds RPG Variety Podcast has be on as a guest recently to talk about ol’ school games and the Holmes & Clark rules in particular. You check out that episode here.

The You Tuber “Hex Pressed” has done a read through (flip through?) of the Holmes & Clark rulebook. Check that out here.

Update Sep 30

Even AI shares its opinion on Holmes & Clark, find that 10m podcast here.

Advanced Bundle of Adventures

Peter Mullen cover for AA16 w/ Prisma Gothic filter.

In January of 2023 Bundle of Holding offered a large collection of Advanced Adventures, these being originally designed for AD&D 1e / OSRIC.

Always on the lookout for the next adventure for whatever campaign I’m currently running this bundle was irresistible, especially when a few comments on Redit mentioned how good some of this work was. SOLD!

However, the collection was delivered as 43 (!) separate pdf files without great detail on PC level range for each. So I set these aside without much attention.

3 months later I was starting to cast around for the next adventure for my bi-weekly Saturday game and went back to this collection, creating an index of sorts to better facilitate my review.

That index is available here. Perhaps others will find it useful as well.

As an aside – if you’ve run or played in any of these adventures I would love to hear your feedback about them. The google sheet above is shared with “commenter”privileges.

Long Live the Fighters!

Fight On! Issue #1 cover art by A. Reyes

My on-going Black Tower adventure game had long ago stretched out beyond the initial dungeon location with transits between nearby town and back, then on to other regional dungeons, and now across the high seas. Placing before my players an far away ocean destination I had intended offer a few island locations sketched by a favorite designer Gabor Lux. Though I couldn’t recall if these were fist published in Knockspell or the Fight On ‘zines.

As I set about leafing through hundreds of pages of OSR material from the halcyon days of 2008, and thinking to myself: “there is so much interesting material here. How will I hope to recall it’s location for some future game? I need a sort of index…”

Checking with an academic friend I settled on the conspectus model, collecting details on: issue, page number, article title, article category, author, and any additional notes I might care to add.

noun
con·spec·tus (kən-ˈspek-təs)

1: a usually brief survey or summary (as of an extensive subject) often providing an overall view

You can find the start of this conspectus here, which currently covers the first 4 issues of Fight On! My plan is to publish regular updates to this work, but I would certainly welcome other contributors. Also I would be happy to see anyone take and expand on this format for other materials.

As this material is published in a Google sheet it should be easily sorted, filtered, analyzed, or exported. I would suggest making a copy of the file for these purposes if necessary.

For the King!

…and parliament I suppose, for those of you with a more puritanical bent.

Original work by Will Nickless
Worcester Royalist Charge – English Civil War – 1976

There is a very fine To The Strongest variant for the ECW, titled For King & Parliament, which our club has had on the table these past few months. We are working our way through a nicely organized collection of scenarios for the period as well, the Siege of Norchester.

Part of my learning method is simplification, here is my first K&P effort.

I’ll continue to refine this quick reference if the inspiration strikes. Please let me know if your have questions about these rules or my interpenetration. We’ve been playing a good deal and expect we will continue to do so.

Streamlined To The Strongest +Battlefield Generator

Information spread across multiple sources, locations, or systems is difficult to access. This is a maximum of my professional world and applies equally to my hobby world, especially with complex or evolving rulesets.

To the Strongest is one such use case where periodic updates via the Even Stronger compilation add or clarify rules from the core book. I have taken on a small project to summarize the core rules, simplifying where I can, and adding the ES amendments.

That streamlined TTS effort is now available here.

I’ve posted previously on the topic of To the Strongest here, which includes:

  • A reformatted quick reference sheet,
  • Video tutorial on playing the game with Table Top Simulator, AND
  • A video of a demonstration game

Have also updated my QRS, dropping the troop specific melee and shooting modifiers from the reference sheet in favor of including those details in the STTS unit summary. I feel that such modifiers should be included in an army list not the core reference.

April 9 Update

The Streamlined To The Strongest summary has been updated with the latest Even Stronger v12 update.

Links:
– STTS summary keeps its original link
– Updated QRS available here, and original post links also update
– Army list template that might be helpful available here

April 18 Update

Have just finished another random generator tool, this time for TTS battlefields. That tool available here, sample output follows:

July 13 Update

Here’s my first attempt with the random battlefield generator, working as designed.

I’ve had a thought about roads, which should always be an easy activation if following the track.

This house rule provides a further improvement to the use of a road even while in open ground.

Nov 10 Update

Have updated the battlefield generator with some logic that reflects card draws and added some graphics for final map layout. All links remain the same.