
Information spread across multiple sources, locations, or systems is difficult to access. This is a maximum of my professional world and applies equally to my hobby world, especially with complex or evolving rulesets.
To the Strongest is one such use case where periodic updates via the Even Stronger compilation add or clarify rules from the core book. I have taken on a small project to summarize the core rules, simplifying where I can, and adding the ES amendments.
That streamlined TTS effort is now available here.
I’ve posted previously on the topic of To the Strongest here, which includes:
- A reformatted quick reference sheet,
- Video tutorial on playing the game with Table Top Simulator, AND
- A video of a demonstration game
Have also updated my QRS, dropping the troop specific melee and shooting modifiers from the reference sheet in favor of including those details in the STTS unit summary. I feel that such modifiers should be included in an army list not the core reference.
April 9 Update
The Streamlined To The Strongest summary has been updated with the latest Even Stronger v12 update.
Links:
– STTS summary keeps its original link
– Updated QRS available here, and original post links also update
– Army list template that might be helpful available here
April 18 Update
Have just finished another random generator tool, this time for TTS battlefields. That tool available here, sample output follows:

July 13 Update
Here’s my first attempt with the random battlefield generator, working as designed.



I’ve had a thought about roads, which should always be an easy activation if following the track.
This house rule provides a further improvement to the use of a road even while in open ground.
Nov 10 Update
Have updated the battlefield generator with some logic that reflects card draws and added some graphics for final map layout. All links remain the same.











