To the Strongest

Athens wrestlers – Prizma Gothic filter

My wargaming continues on the virtual tabletop – most recently & successfully with Table Top Simulator playing in the To The Strongest 1066 tournament.

Snapshot of completed TTS on TTS

For those not familiar with To the Strongest – it is a British rule set published in 2015 – covering ancient through medieval wargaming. This game is a played on a grid, uses playing cards instead of dice, and very well suited to Table Top Simulator.

I’ve played a bit of To the Strongest on the physical tabletop, struggled with some of the basic concepts, and wrestled with army lists that assume some basic knowledge of the rules. All difficult points when learning a game. Settling into the 1066 tournament with group of seasoned players was a challenge. Falling back on my go to strategy of creating reference materials I refined the quick reference sheet for clarity & made reference materials out of the army lists themselves.

A Clark TTS QRS & 1066 Army Lists, hope they provide you with a way to explore To the Strongest as well.

Post script – there are now 3 exceptional TTS modules covering 1066, War of the Roses, & 2nd Punic War.

Post post script – when I first experimented w/ To the Strongest I created to counters to replace cards, they are also available for download.

4 colors available

Update – September 14

Have pulled together an introduction to virtual wargaming with To the Strongest using Tabletop Simulator: TTS on TTS. Hope it will inspire some to try miniature wargaming in a virtual space.

Update – March 21

Recently I recorded an actual play session. This might be a good way to learn how to play or at least gain an understanding of the game mechanics

Update January 29

Have updated my QRS, cleaning up the evade section and the “advance & throw” along with “fire & retire” being restricted to Light Units.

Update April 9

Have updated my TTS QRS to support Even Stronger v12. Also removes the unit type specific details from the melee and shooting modifiers. Instead those modifiers moved to the Streamline TTS unit summary, preferring that such modifiers be included in an army list rather than QRS.

Links
Updated QRS
Streamlined TTS Summary here

Tech

2x filter via Prisma iOS

In my hobby today I use so much tech, it’s like I was born and raised in Silicon Valley or something. Desktop publishing was the boon of the 90s while teetering on the edge of the always connected internet age. Now digital is everywhere, it is everything, it is the tools I use daily – you probably do too.

One of my favorite aspects of RPGs are deeply nested random tables which create a staggering array of combinations while yielding unexpected results. The best of these can take a good deal of dice rolling, note taking, and inspired interpretation. Not really a tool that can be used “in game”, but that all changes when we go digital.

Behold the power of:
=index(Lookup!Y3:Y32,match(RANDBETWEEN(1,30),Lookup!$K3:$K32,0))

What is this strange gibberish you say? Simply the logical power of a digital array (spread sheet) that provides instantaneous lookup against random entry (dice rolls) from a given table.

Want to know something special about a city – push a button:

Maybe you need an NPC for that city – push a button:

Or maybe you have favorite tables you’d like to convert to a digital solution, for instant generation from nearly anywhere. Here’s a Google Sheet sample that you can study and build your own thing. Doesn’t make sense? Ping me and I’ll walk you through it, we’ll record a video of that and post it here.