Back in ’78

…Motorhead toured England, but more importantly for me White Dwarf No. 9 was published. This issue of a “new” bi-annual British tabletop game magazine included (as far as I can tell) the first ever dungeon published in a periodical: The Lichway by Albie Fiore. The Dragon magazine would follow suit a few months later in the a US. However, that dungeon offering would pale in comparisons to the White Dwarf material.

Fiore’s Lichway is a remarkable piece of work: multiple factions in a strange environment, well scaled for low level play, while offering useful awards, and a challenging puzzle. More importantly this a is an excellent example of how the game was played in earliest days. I knew that when I first glanced at the hand drawn map I had to run this this dungeon and share it with as many people as possible.

To that end I spun up a roll20 session: importing the map, laying out the dynamic lighting, sketching in a few key details for the rooms, adding monster tokens, and preparing both DM & PC handouts. For about a month a group of old school enthusiasts have on a near weekly basis to plunge the depths of the lichway. As the DM I have greatly enjoyed the process of studying the dungeon and considering the best way to present it to my players.

The bigger challenge has been how to share this with a broader audience. 1) the roll20 marketplace is a bit complex to setup and doesn’t fit with my personal model of “free” content. 2) could invite other DMs to use my existing roll20, but that could restrict the number of games and could result in unintended changes to the roll20 module. 3) publish an asset pack that would allow other DMs to setup their own lichway session, you can get that asset pack here.

What’s included:

  • a player map, with the room numbers removed (this from the original White Dwarf
  • PC handouts for a boat, inscription, and demon
  • DM handouts covering an introduction, wandering monster table, a monster index, and an NPC index
  • a collection of VTT tokens to support online play, these sourced from game-icons.net
  • full color player and DM png maps << new for ‘24
  • Dungeon Scrawl v1 files << new for ‘24
  • Aa brand new copy edit of the dungeon providing a complete key for ease of reference << new for ‘24

Some notes about running the dungeon:

  • the interior of the original dungeon map does not include grid marks, which may be confusing for some players
  • the hand drawn nature of the grid of the original dungeon map makes alignment within roll20 challenging, I would suggest close enough is good enough
  • the wandering monster table is my own creation, as the original key calls only for wandering monsters outside the the temple
  • the key itself is leaves plenty of room for DM interpretation & improv moments – go for it!

I’ll ask some of my players to leave their thoughts on the lichway here. I’d also be interested to hear your own group’s experience in playing this classic.

January 2021 Update

Have just finished laying out Albie Fiore’s “The Lichway” in Dungeon Scrawl. Dungeon Scrawl is an excellent online map making tool. Features include infinite canvas, infinite layers, and tools designed for dungeon mapping. Circles & arches are a bit tough but a creative approach can yield some useful result.

Zip package linked above provides a new player map suitable for use in your favorite Virtual Tabletop.

Many of the art assets here are sourced from https://2minutetabletop.com/, not affiliated w/ this blog…

January 2024 Update

A brand new copy edit of The Lichway is available right here on this blog. This new file has also been included in the asset pack linked above.

21 thoughts on “Back in ’78

  1. John's avatar John December 14, 2020 / 10:22 pm

    I wish I had been able to play in this one. I was excited about that one since I first saw it in the 70s.

    Liked by 1 person

    • Aron Clark's avatar Aron Clark December 14, 2020 / 10:30 pm

      Great thing is I can run it anytime. It’s all set up in Roll20 just waiting for another party to brave it’s depths. Just let me know when you’d like to give it a shot.

      Like

    • Aron Clark's avatar Aron Clark December 15, 2020 / 9:20 pm

      Yes! Thanks for sharing more information about the early days! Looking forward to crawling the google doc

      Like

  2. Guy Fullerton's avatar Guy Fullerton December 15, 2020 / 6:21 pm

    Ran it at least twice, once at DunDraCon as a pickup game, and once in the AD&D campaign a couple years before you joined. The first one ended in TPK right where you would expect. The second had more careful players (as you know), and had some success. Will look through my notes later for anecdotes.

    Also check out The Halls of Tizun Thane, another great Albie Fiore module from White Dwarf. Ran that at one of the last couple Pacificons, and would run it again!

    Liked by 1 person

    • Aron Clark's avatar Aron Clark December 15, 2020 / 9:57 pm

      Yes! Would love to hear your thoughts on having seen this run multiple times. We just finished our run tonight. The PCs freed the demon and fought it with flaming oil. They did get into the treasure hall, but fled quickly else the become overrun by the restless dead! We only had one player death at the halfway mark. Though my houses are a bit forgiving but make for some interesting choices.

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  3. Stu Clark's avatar Stu Clark December 17, 2020 / 5:22 am

    I played in Aron’s run of this module…what a ride! It had a great mix of factions in it, and is well-suited for old school procedural mechanics – reaction rolls particularly resulted in varied and interesting encounters with the groups in the dungeon. The size and number of encounters made resource management actually matter, and notable rooms or locations like the ruined boat and flooded chamber encouraged some cautious and creative play.

    Regarding the demon encounter, it helped that our party was able to read the inscriptions on statues and learn more about the demon from the bandit/mercenary faction, so we had an idea of what was to come. But even without that, I could see it being just as enjoyable with a chaotic ending trying to escape the onslaught of undead. Thanks again for running it Aron!

    Liked by 1 person

    • Aron Clark's avatar Aron Clark December 17, 2020 / 7:35 am

      Great to hear from you Stu – thanks for the feedback

      Like

  4. Guy Fullerton's avatar Guy Fullerton December 18, 2020 / 2:43 pm

    Took me a while to distill my notes into something intelligible:

    We played 8 sessions in The Lichway, each fairly short — about the duration of a long lunch, as I think the campaign was a lunch time game at that point. It was an interlude to the party’s exploration of Barromaze. The prior session in Barrowmaze had 2 players, and their two experienced characters (6th or 7th level) died alone in Barrowmaze vs ghasts. The next session those two players made first level characters, and started exploring The Lichway instead, bolstered by a couple hired men-at-arms. Later sessions also included 1-3 other regular campaign PCs (4th – 6th level), and in one case another new 1st level PC. So certain PCs were more at risk of dying than others. And the party had a good amount of firepower, including a paralysis item they found in Barrowmaze.

    They started with some basic rumors, almost certainly some of the ones in the module.

    I added lizardmen as potential threat, coming from deeper in the Korm Basin. They turned up as wandering monsters a number of times, and which sometimes lurked behind hoping to get stragglers. They also used rope to tie doors closed after the party went through them, to cut off backtrack routes.

    The party had lots of interaction with the various groups, as most were not necessarily immediately hostile. The party even bought the fake wizard from the goblins & hobgoblins.

    They temporarily allied with the xvarts (after webbing many of them and threatening them), and used them as labor to build a dam that allowed them to explore the river starting from the bridge by the vampire statue. Later, the xvarts trailed the party as they explored the large diagonal passage, hoping for an opening to attack, but were ultimately too afraid of the druid’s trained war dog — even more than the web spell!

    The layered deployment of Dark Odo’s group meant her group reacted to intruders in a semi-orderly fashion. For example, Trob (the gnome — or maybe it was Runas, who I incorrectly ran as a gnome because I got confused on who was who) spotted the party at one point (might have heard them make noise in the N-S hallway to the west of his room, but I didn’t write down specifics so basing that 7+ year old memories) and went to warn Dark Odo, who in turn spied on the party invisibly and monitored their combat strength. Later, the party did fight the group of NPCs in areas 17-21, and beat them, but the spying allowed Dark Odo to know who her sleep spell was likely to affect, and she was able to cast that from hiding. The party still won the battle, but Odo was never engaged, partly because she was on the back fringes, but also because the party’s magic-user cast Web, which physically divided the battle area. Afterward, Dark Odo — intimidated by the party’s superior magic — gathered up her treasure and left, never to be seen again by the party,

    Between a little info from Orwen (the prisoner), some careful examination of the cage area, and a second inspection of the vampire statue, the party correctly intuited the significance of the susurrus. Though the party did tear open various burial niches, they never had reason to press their luck with the susurrus.

    Liked by 1 person

    • Aron Clark's avatar Aron Clark December 18, 2020 / 3:39 pm

      Sounds like a great game – very interesting. Our group went up against Odo too, she eventually fled under invisibility along with another henchman. The party choose not to pursue them, meaning both would take as much treasure as they could carry.

      Like

  5. Unknown's avatar Anonymous January 4, 2022 / 5:52 am

    Thank you for this!

    Liked by 1 person

  6. Luke Silburn's avatar Luke Silburn February 19, 2023 / 7:25 am

    I am planning to run my group through this next month using 13th Age as our ruleset, so it will be interesting to see how a new school engine handles such an old school scenario.

    Liked by 1 person

    • Aron Clark's avatar Aron Clark February 20, 2023 / 7:09 am

      Wow – would love to hear how that goes.

      Like

      • Luke Silburn's avatar Luke Silburn February 25, 2023 / 6:17 am

        It’s happening next weekend, so watch this space for an update

        Liked by 1 person

      • Luke's avatar Luke March 15, 2023 / 4:05 am

        We only had a short session as we had a hard deadline to clear the room and I needed to run people through character generation, so they only got as far as the Svart encampment in the side passage from the Lichway, but they successfully cut a deal with the bandits just inside the main gate and got some useful nuggets of info out of the Amdal, the fake mage.

        I used their icon relationships to set up which rumours they had access to and formulate the hook for the session (which was that Dark Odo’s original sponsor engaged them as trustworthy troubleshooters to go and check up on her progress and figure out if she was planning a double-cross) so they knew some of what they were likely to be running into and Amdal spilled some details about what Dark Odo’s crew think is going on as he gabbled away, but the Svarts were a surprise to them and I made full use of the player who had elected to play a halfling chaos mage to set the scene for what is likely to be a sharp combat encounter when we reconvene.

        Other stuff I tweaked or elaborated was that the wooden bridge and the double secret door (in the Portal of Flame) is obviously recent construction, and the grave niches in the far end of the Lichway have been much more extensively broken open – this is all work done by Dark Odo’s people while they have been conducting their excavation. I also left the first of the two secret doors ajar (so not secret at all) as I figured that Amdal had used the lever in the cubby between them to open the main gate for his ‘friends’ before he had his psychotic break. Final change was that I ruled that the goblins torturing the stirge across the way were diggers for Dark Odo’s expedition who were goofing off, so they had barricaded the door and their activities wouldn’t be apparent unless someone made a hard DC check while listening at the door; in the end though the players were focused on getting to Dark Odo and let Amdal steer them towards the Lichway rather than obsessively focus on clearing the dungeon room by room.

        Liked by 1 person

      • Aron Clark's avatar Aron Clark March 15, 2023 / 7:22 am

        Wow Luke – sounds like you all had a really fun game. Thanks so much for sharing such a detailed report! Love the idea of the chaotic halfling mage standoff with the savart. Fun times. Keep us posted!

        Like

  7. Luke Silburn's avatar Luke Silburn July 3, 2023 / 4:49 pm

    We’ve run a few more sessions of this game now. The PCs put the Svarts to flight handily but Amdal freaked out in the middle of the fight and ran headlong into the Trapdoor Spider’s lair, got pounced upon, stung and webbed up in the larder. A tense stalk and counter-stalk then ensued with the rest of the party and a much tougher fight than the Svarts eventuated. The spider broke off and fled after a few combat rounds and the PCs elected not to pursue it along the underground river.

    They carried on along the Lichway to the Sussurrus chamber but didn’t open the cage. Instead they pressed on into the area of the dungeon where Dark Odo’s crew were resting up from the south and basically bossed the initial encounters handily, coming into the scene like Jules and Vincent in the opening act of Pulp Fiction and conducting a stress audit of Dark Odo’s operation. After Odo and Mundras had a chance to recover from their initial surprise I ruled that since 13A doesn’t have anything like the AD&D Charm Person spell, Odo instead has a specific-to-her Ritual that has a similarly powerful effect provided she has enough time to put it into operation and then rolled to attack each PC in turn with it as they returned to her chamber from scouting further into the dungeon; where they found her leading her crew in ‘warming up exercises’ before the start of the day’s work shift.

    She almost pulled it off, but the Charm attack failed on the last PC in the group to enter the scene (a particularly stubborn Cleric) and a furious melee broke out. I permitted charmed PCs to burn icon advantages to break the sorcery and join the fight and so the advantage shifted, although it was touch and go for a while, especially when Odo called forth a couple of charmed Sahuagin from the pool next to her chamber. The PCs eventually prevailed, slaying Mundras and the Sahuagin – but taking long enough about it that Odo was able to quaff an invisibility potion and make her escape by jumping into the pool and swimming away.

    The PCs took long enough to secure the aftermath and continue their explorations that I felt it only fair to rule that Odo had had time to emerge from the stream, instruct Vivlok (another of her Charm victims) to take some incendiaries and set fire to the Sussurrus in its cage, while she and the Hobgoblins made their way out of the Lichway and sought to steal one of the PCs’ longboats. The PCs had just made it through the Flame Portal and back to the wharf (having rescued Pinella and Paxon from the Sleep spell Odo had cast upon them) when the first mob of 652 decrepit skeletons came shambling through the Runehall seeking to have their revenge on any and all grave-robbers they came across….

    Liked by 1 person

    • Aron Clark's avatar Aron Clark July 3, 2023 / 5:05 pm

      Sounds like a fantastic time! Thanks for sharing your adventure in such detail. Off to have a look at 13th Age now.

      Like

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