im•prov | impråv | noun

Round Table, painted by my good friend Peter – see more of his work here.

RPGs & Improv – isn’t that all about sitting around and talking in funny voices? Maybe, but not always. Talking in funny voices is one way for some players to feel more “in-character”, but that’s not really improv.

I believe that improv at the game table is more about not being constrained to one way of thinking about a scene in the story. In RPGs we all become, to some extent, actors in a scene. Many scenes are linked together and these scenes become stories.

Improv is more about principals; listening to your partners, respecting their choices & building upon previously established fiction. Doing this in such a way that allows smooth transitions from one to the other. At least that’s what I “think” it is…

Improv in RPGs provide for the holy grail of “emergent play” where the story is shaped and grows based on contributions from everyone at the table. Pre-conceived plots or story arcs are relegated to subordinate roles, allowing all players (PCs & DM alike) to be surprised & delighted in how the story takes shape around everyone’s contributions.

“Great!”, you say “How do I add improv to my RPGs?”

A good starting pointing is listening to my friend Glenn talk about this subject. For years Glenn has been part of a theater company with a strong tradition in improv. He also has a love of RPGs, and in August of 2020 he agreed to record the type of talk he would give at an RPG convention. Take it away Glenn…

One thought on “im•prov | impråv | noun

  1. Unknown's avatar Anonymous December 1, 2025 / 5:29 am

    I find that emergent play creates such engaging stories.

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