Littorally

The USS Chung-Hoon (DDG-93) represented in the game

Inspiration

Sometime in 2022 I stumbled across an interview with Sebastian Bae discussing his upcoming wargame Littoral Commander; a wargame set in a near future Indo-Pacifc. I was fascinated and promptly ordered a copy from the Dietz Foundation.

Shake Down Cruise

In 2023 I hosted my first game of Littoral Commander for 6 players at Pacificon, a local tabletop game convention I’ve been attending since the 80s.

All 7 of us had a very enjoyable 4 hour session, learning the game, experimenting with the mechanics, and many of us ready to play again. One interesting component of the game is the tracking of hits and resources associated with each unit / counter, which is done in the core game with cards and cubes. I found that particular aspect to be a bit cumbersome, while really appreciating the unique resources of each unit.

The outset of our first game

At the Ready

Rather than give up on the game for being “too fiddly” I was convinced that these details could be better managed on paper. It has taken me some time to return to the concept, but requests to play Littoral Commander have inspired me to action.

I have created a Google Sheet (linked here) here that can produce a paper roster for any given scenario and task force. Hits and resources for any given unit can be tracked using a simple checklist model.

Sample roster from the Luzon Pass scenario

County Road Z1ed

Still from “Return of the Living Dead” – Prisma Gothic filter

…2022

I stumbled on miniature game County Road Z being played in 15mm at Pacificon. I quickly sourced the rules and set them aside for a someday project.

…2023

Again at Pacificon, flea market delivered a large zombie wargaming collection in 15mm and I committed to hosting a game soonest.

…2024

I studied the rules, prepared a quick reference, and hosted a game for friends at Kublacon.

…today

The following are on offer in a workbook that collects:

  • a quick reference
  • an X / Y sheet
  • a random survivor generator
  • a 3×5 character card

Some thoughts

County Road Z (CRZ) is a fine little game from a first time indie publisher, Jordan Heckman – Earthbound Games. Looking forward to seeing what comes next.

CRZ at its heart is a solo or co-op miniatures wargame; but I can see room here for multiple players participating in something closer to an RPG.

Game play is nicely segmented into a tactical game of fighting off the living dead and a strategic game of resource management.

There is a virtual tabletop version! No miniatures, no space, no time – no problem – play online when you can.

My copy of the rules and supporting assets are based on v1 and should be compatible with the latest Modipus version, v2.

v2 is described as being a new layout for the same core rules, but with new settings – equipment – monsters – and so on.

I’m unlikely to pick-up the latest version of CRZ, but feel free to get in touch and request any edits that are linked to v2.

Best Laid Plans

“Maus” by Art Spiegelman

123123…4

The new year has come and gone, and I’m not entirely too sure what day it is – thanks in large part to some extended time off from my regular 9-5.

As is tradition amongst my tabletop gaming friends we consider our hobby plans for the new year, describing projects we plan to take on or commitments to finish things long overdue. In an attempt to organize whirling ideas I have for my own tabletop games in ‘24 I’m applying some principals from my professional world.

In short, I’ve set broad goals for myself and defined some projects that fit into goals, with a simple task list that I can organize week over week. If projects are not on the list, or doesn’t fit into one of my goals, I don’t work on them. All the crazy ideas that pop into my head I collect in a separate list which can be considered if and when I have some spare capacity.

There’s a good chance this could work well for me, and if you’d like to take a look at how this concept is shaping up here.

Let’s Review

‘23 was a fine year for my tabletop gaming efforts. I have continued regular games both online and in person, but with little data to show for it (above methods should help in the next year’s analysis). This blog continues to grow with 2,220 visitors in ‘23 (up 31%), the most popular post being Holmes & Clark with 1,110 views.

Post volume is still low, with on 4 posts in ‘23 (down 40%). So perhaps that’s something that needs more attention.

I did experiment with tracking my miniature purchases and completed output in ‘23, but by the summer I had fallen out of the practice of tracking such things. However, it still seams a reasonable excercise and one I’ll attempt again in ‘24. Find those details here.

ChatGPT-DM

Sure! How about Classic D&D from 1978.?

Last week I read a blog post from an author who was pushing on ChatGPT-DM to run a game of D&D with little success. I didn’t exactly agree with how this author was interacting with the bot so I attempted a similar exercise. You can read a log of this exchange here.

While I had great fun engaging with the bot in the end I concluded that the bot itself has limited memory capacity and no logical decisioning needed for a game of D&D.

I had hoped to be able to teach the bot to do basic DM functions like make a reaction check and apply those results to the evolution of an encounter. It was not to be.

Finally I asked the bot to create a short blog post on our experience along with the challenges we faced:

Recently, I had the pleasure of playing Classic D&D with ChatGPT, a language model trained by OpenAI. We decided to create three characters: Neria, an Elf Lord, and her two bodyguards, Farman and Vaseline, who were also sea elf fighters.

Despite the challenges, we had a lot of fun playing Classic D&D with ChatGPT. The language model was quick to respond and provided us with interesting scenarios and challenges. We enjoyed the interactive nature of the game, and it was exciting to see how our characters’ actions influenced the game’s outcome.

Overall, our experience playing Classic D&D with ChatGPT was both fun and challenging. We encountered some difficulties with different rule sets, but we were able to overcome them and continue with our adventure. We look forward to playing more games with ChatGPT in the future.

https://chat.openai.com

Perhaps an embellishment, but no matter.

AD&D 1 Eeeeeee

Portion of the AD&D 1e DMG as illustrated by David Sutherland,
filtered via Prisma, Gothic

I am an unabashed AD&D 1e enthusiast, but I certainly appreciate this game isn’t for everyone. For me 1e is as beautifuly complex and powerful, like a formula 1 race car. Like a like a race car it needs specialized tools and training to operate.

As a player one of the key tools is the classic character sheet, which was originally designed to capture as much detail any player could need for play without referring to the core books. In all my plays over these past few years I immediately returned to this familiar tool. However, this sheet requires a sharp pencil, a good eraser, and keen eyesight; all of which fail me in one way or another from time to time.

Get pdf versions of these MadIrishMan classics here

I have been playing in a regular bi-weekly game, but with our astral plane adventures I realized that my careful scribblings were an inefficient nod to the past. Casting around online for a cloud based AD&D 1e character sheet I found a number of Google Sheets that approached what I was looking for, and using one of these as a baseline I tweaked it for my own needs.

Snapshot of the latest iteration of this 1e character sheet, grab a copy here

If you have an interest in playing AD&D 1e I can suggest two additional resources.

1. Anthony Huso has written extensively on playing 1e RAW on his blog: The Blue Bard.

2. Allan Grohe my 1e DM also keeps a blog with plenty of interesting content on this topic: From Kuroth’s Quill

September 18 Update – Spell Cards

Print & Play spell cards, should be just shy of 2.5” x 3.5” that is the standard for CCGs. Get them here.

July 21 Update

I’m leading a group of players tentatively towards Huso’s Castle of the Silver Prince. Our goal to hew as close to the 1e core rules as possible: 6 second segments, weapon modifiers vs AC, grid based combat, level caps, training, the whole lot of it.

In my own study and prep of the system and creating a sample character I wrestled with the scattered class and demi-human requirements. All of this I initially consolidated to a single page, but has since grown to 5, which you can find here.