
Open Tables
Packing for DunDraCon 49 last weekend I grabbed a few copies of Holmes & Clark in the off chance of organizing a pickup game. Leafing through a few adventures eventually settled on Urmalk the Boundless as I had run it a few months earlier at North Texas RPG con.
This is a fine little adventure for levels 3 to 5 offering an outdoor sandbox location and an underground dungeon. The outdoor area has some very interesting keyed locations though much of the exploration here is done though a series of random table roles.
I had such a fantastic time running this adventure at DunDraCon I was committed to doing so again as soon as possible.
Random Tables
The exploration in Urmalk the Boundless is driven by random tables, a series of d10 rolls with some conditional modifiers applied to these rolls. A little fiddly at the table and a prepared list would likely help streamline the play experience. In support of that effort I prepared a Google Sheet to generate these results quickly and consistently, available here.
Real Tables
Some thoughts on running Urmalk the Boundless:
- Provide the PC with the highest Wis some rumors
- PCs approach the Necropolis from a random (1d4) direction
- The Necropolis is 1d6 hours form the nearby town
- Provide the players a token to show there position on the map
- Mark off explored locations with more tokens on the map
- Mark the DM map with location of keyed monsters so that it can be understood if they will be draw by a nearby commotion
- At North Texas RPG Con ‘25 we had as few as 2 players all the way up to 12 at one point, this was an epic session easily over 10 hour, Jeff Dee joined us in the final hours and that was a real highlight
- At DunDraCon 49 my badge read “Can’t we just play D&D?” A buddy gathered a group and we explored the Necropolis for about 3h
- Have at least 6 pre-generated characters so players can jump in quickly


















