RT Pocket

Back in 2021

In these dark times a glimmer of joy pieced my heart when a friend shared with me RT Pocket. Yes that RT, and it’s an amazing summary of the game. The most I did was upload to Lulu and futz with the cover a bit.

Get Yours

You grab your own copy at the link shared above, or if you’d like to order an at cost print copy you can find that here.

That’s Weird

Filtered original by Jack Kamen, Weird Science Cover

SPAce…. WEirdOoos…

Our group has gotten ahold of Space Weirdos, an indie sci-fi skirmish game by Casey Garske. This is a tight little 16 page booklet, designed for custom warbands with low model counts.

There is a good deal of nuance tied up in these rules, and after my first play it was pretty clear that I needed a simplified reference during play.

My first effort was a literal cut and paste from the rulebook itself. While useful there were organizational changes I still wanted to make.

Next Generation

With a few games under our belts, I’ve bitten the bullet and worked up a one page QRS that suits my needs perfectly. You can grab the file here.

Update Jan 9

Just had a game of Space Weirdos with a new player. In advance of our game I was brainstorming with Copilot on existing narative based scenario tools, as I find these more interesting than simple pitched battles. A few tools were recommended by AI to help with this:

  • Nordic Weasel – The Scenario Generator – which is a bit higher level than what I wanted
  • Donjon – Mission Generator – focuses on RPG missions in different genres, a reasonable starting point
  • Reedsy – Plot Generator – primarily a writing tool for full story arcs

Copilot offered to build a scenario based on my criteria and with a bit of tinkering arrived at something that suit my needs well. Here’s an example of the output, along with some links to packs of scenarios based on different themes:

Hard Sci-Fi

Space Opera 

Military Sci-Fi

I’ll chalk this up to a win for AI and fitting for a sci-fi theme.

Littorally

The USS Chung-Hoon (DDG-93) represented in the game

Inspiration

Sometime in 2022 I stumbled across an interview with Sebastian Bae discussing his upcoming wargame Littoral Commander; a wargame set in a near future Indo-Pacifc. I was fascinated and promptly ordered a copy from the Dietz Foundation.

Shake Down Cruise

In 2023 I hosted my first game of Littoral Commander for 6 players at Pacificon, a local tabletop game convention I’ve been attending since the 80s.

All 7 of us had a very enjoyable 4 hour session, learning the game, experimenting with the mechanics, and many of us ready to play again. One interesting component of the game is the tracking of hits and resources associated with each unit / counter, which is done in the core game with cards and cubes. I found that particular aspect to be a bit cumbersome, while really appreciating the unique resources of each unit.

The outset of our first game

At the Ready

Rather than give up on the game for being “too fiddly” I was convinced that these details could be better managed on paper. It has taken me some time to return to the concept, but requests to play Littoral Commander have inspired me to action.

I have created a Google Sheet (linked here) here that can produce a paper roster for any given scenario and task force. Hits and resources for any given unit can be tracked using a simple checklist model.

Sample roster from the Luzon Pass scenario

da’Worm & Co.

yep, this is a thing. . .
Painted sample by R. Wheeler

What’s all this, then?

I’m very pleased to announce a new line of miniatures, which I’m affectionately referring to as da’Worm & Co. I’ve always wanted Wormy miniatures and none were ever produced, so I’ve made my own.

Set 01 is priced at $40 each + at cost shipping ($9 for domestic US) and includes:

  • Wormy himself with cigar and pool cue options
  • Ace, cyclops
  • Hambone, cyclops hound
  • Irving da‘Imp

Contact me by September 28th to place your order, after which time no additional orders will be accepted. That means Set 01 is available in very limited quantities.

Please note: this is strictly a fan based – at cost effort, and offered for direct sales only. Funds raised will recover sculpting and casting costs, any remaining funds will be used to produce additional masters for this line, which again will be sold at cost. Shadow cat anyone?

These miniatures are hand sculpted, cast in metal, and are designed to scale with classic 25mm and modern 28mm miniatures. Photos should provide a good sense of scale.

Newsletter

To keep our supporters up to date we now have a newsletter distributed via e-mail and archived here.

County Road Z1ed

Still from “Return of the Living Dead” – Prisma Gothic filter

…2022

I stumbled on miniature game County Road Z being played in 15mm at Pacificon. I quickly sourced the rules and set them aside for a someday project.

…2023

Again at Pacificon, flea market delivered a large zombie wargaming collection in 15mm and I committed to hosting a game soonest.

…2024

I studied the rules, prepared a quick reference, and hosted a game for friends at Kublacon.

…today

The following are on offer in a workbook that collects:

  • a quick reference
  • an X / Y sheet
  • a random survivor generator
  • a 3×5 character card

Some thoughts

County Road Z (CRZ) is a fine little game from a first time indie publisher, Jordan Heckman – Earthbound Games. Looking forward to seeing what comes next.

CRZ at its heart is a solo or co-op miniatures wargame; but I can see room here for multiple players participating in something closer to an RPG.

Game play is nicely segmented into a tactical game of fighting off the living dead and a strategic game of resource management.

There is a virtual tabletop version! No miniatures, no space, no time – no problem – play online when you can.

My copy of the rules and supporting assets are based on v1 and should be compatible with the latest Modipus version, v2.

v2 is described as being a new layout for the same core rules, but with new settings – equipment – monsters – and so on.

I’m unlikely to pick-up the latest version of CRZ, but feel free to get in touch and request any edits that are linked to v2.