Urmalk the Boundless

Prisma Gothic filter of the Echoes From Fomalhaut No. 12 players map

Open Tables

Packing for DunDraCon 49 last weekend I grabbed a few copies of Holmes & Clark in the off chance of organizing a pickup game. Leafing through a few adventures eventually settled on Urmalk the Boundless as I had run it a few months earlier at North Texas RPG con.

This is a fine little adventure for levels 3 to 5 offering an outdoor sandbox location and an underground dungeon. The outdoor area has some very interesting keyed locations though much of the exploration here is done though a series of random table roles.

I had such a fantastic time running this adventure at DunDraCon I was committed to doing so again as soon as possible.

Random Tables

The exploration in Urmalk the Boundless is driven by random tables, a series of d10 rolls with some conditional modifiers applied to these rolls. A little fiddly at the table and a prepared list would likely help streamline the play experience. In support of that effort I prepared a Google Sheet to generate these results quickly and consistently, available here.

Real Tables

Some thoughts on running Urmalk the Boundless:

  • Provide the PC with the highest Wis some rumors
  • PCs approach the Necropolis from a random (1d4) direction
  • The Necropolis is 1d6 hours form the nearby town
  • Provide the players a token to show there position on the map
  • Mark off explored locations with more tokens on the map
  • Mark the DM map with location of keyed monsters so that it can be understood if they will be draw by a nearby commotion
  • At North Texas RPG Con ‘25 we had as few as 2 players all the way up to 12 at one point, this was an epic session easily over 10 hour, Jeff Dee joined us in the final hours and that was a real highlight
  • At DunDraCon 49 my badge read “Can’t we just play D&D?” A buddy gathered a group and we explored the Necropolis for about 3h
  • Have at least 6 pre-generated characters so players can jump in quickly

…and now for the news from Lake Geneva

There is a fundraiser going on for a Gygax memorial in Lake Geneva. Here’s your chance to be part of history.

I’m backing in for a paver but a worthy cause whatever you can contribute. The organizer, Paul Stormburg ran a game for me at Lake Geneva in the old Gygax house. Pretty special for me. Encourage you all to make the pilgrimage if and when you can.

Kickstarter link follows: https://www.kickstarter.com/projects/617053430/gary-gygax-memorial-game-table-for-dungeons-and-dragons-fans

Some snaps of my 2024 GaryCon visit for the 50th Anniversary.

I’d also encourage you to check out the “When We Were Wizards” podcast. A great oral history of the dawn of D&D, link follows: https://pods.to/whenwewerewizards

Fighters in the Void

Original image from Stewart Crowley’s “Terran Trade Authority” series w/ Prisma Gothic filter.

Casey Garske’s “Voidfighter” is out and I’ve just had a chance to play. I enjoyed my first game with these rules and looking forward to the next. In support of my next out I’ve quickly refined my Space Werido QRS in support of Voidfighter.

Grab the first iteration of this QRS here. Find the Voidfighter rules here.

Finally a few snaps from our first game. There are some lovely custom cards prepared by my good friend, sadly they were not enough to save my brave rebels, none of us escaped the fist of the Emperor Jeff. 😦

Update 14 September

An online gaming buddy has asked if we could play Voidfighter online, sure why not. Here are a few snaps of an Owlbear Rodeo session I whipped up this afternoon. The ships are from FASA’s Renegade Legion: Interceptor.

RT Pocket

Back in 2021

In these dark times a glimmer of joy pieced my heart when a friend shared with me RT Pocket. Yes that RT, and it’s an amazing summary of the game. The most I did was upload to Lulu and futz with the cover a bit.

Get Yours

You grab your own copy at the link shared above, or if you’d like to order an at cost print copy you can find that here.

That’s Weird

Filtered original by Jack Kamen, Weird Science Cover

SPAce…. WEirdOoos…

Our group has gotten ahold of Space Weirdos, an indie sci-fi skirmish game by Casey Garske. This is a tight little 16 page booklet, designed for custom warbands with low model counts.

There is a good deal of nuance tied up in these rules, and after my first play it was pretty clear that I needed a simplified reference during play.

My first effort was a literal cut and paste from the rulebook itself. While useful there were organizational changes I still wanted to make.

Next Generation

With a few games under our belts, I’ve bitten the bullet and worked up a one page QRS that suits my needs perfectly. You can grab the file here.

Update Jan 9

Just had a game of Space Weirdos with a new player. In advance of our game I was brainstorming with Copilot on existing narative based scenario tools, as I find these more interesting than simple pitched battles. A few tools were recommended by AI to help with this:

  • Nordic Weasel – The Scenario Generator – which is a bit higher level than what I wanted
  • Donjon – Mission Generator – focuses on RPG missions in different genres, a reasonable starting point
  • Reedsy – Plot Generator – primarily a writing tool for full story arcs

Copilot offered to build a scenario based on my criteria and with a bit of tinkering arrived at something that suit my needs well. Here’s an example of the output, along with some links to packs of scenarios based on different themes:

Hard Sci-Fi

Space Opera 

Military Sci-Fi

I’ll chalk this up to a win for AI and fitting for a sci-fi theme.