It was 2000 and something and Too Fat Lardies had broken onto the miniature wargaming scene. They brought with them a simpler approach to the rule mechanics, focusing on degrading morale and leadership qualities, along with a passion for the history before the game.
One of the first sets our group settled on was Dux Britanniarum, a dark ages rule set with an abstracted campaign system. Perfect for our group! But like many things we quickly become distracted by the next shinny thing on the horizon, rinse and repeat.
I’ve been waiting to go back to Dux Britanniarum, perhaps someday I will. Fortunately in those heady days of collecting and painting a new scale I also prepared a quick reference sheet, available here.
Too Fat Lardies’ rulebooks tend to read a bit like historical essays. They meander a bit from subject to subject, key points buried in abstracted sections. Far different from the technical manual approach that I associate with the US tradition.
This quick reference should be helpful when finally returning to Dux Britanniarum.
Last year I was inspired by some one page adventure work going on in one of the OSR fragments. There was much talk about ‘zines, booklets, and pamphlets. One of the best ideas from Cody M. was a single sheet pamphlet folded into thirds, that kind of thing you might find at a county park.
I had been pondering a ‘zine and settled on this 1 page pamphlet format as a focused delivery. My friends Peter & Nils coined this pamphlet an “adventure trail-head”. Perfect! Gather you paper, pencils, and dice – set a course for adventure.
The concept here is to provide a jumping off point for the GM of any table top role-playing game. The setting itself is cribbed from some AD&D 1e adventures notes I compiled in the early 90s – distilled down to a few key ideas, with some loaded questions for the GM or PCs to drive the fiction forward.
One final bit of graphic design shenanigans is a game board for some tavern gambling. A game within a game!